<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Faes AR alpha]]></title><description><![CDATA[Faes AR alpha]]></description><link>https://www.faes.ar/blogs</link><generator>RSS for Node</generator><lastBuildDate>Tue, 27 Oct 2026 01:25:18 GMT</lastBuildDate><atom:link href="https://www.faesar.com/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[How to Stand Out as a Game Master Online: What Professional GMs Do Differently]]></title><description><![CDATA[Standing out as an online GM is a stack of differentiators, not a single move. Preparation, vocal range, pacing, and audio quality are the layers most working GMs already build on. The one almost no advice covers is what the webcam frame says about you before a word is spoken. On the platforms where games get browsed, booked, and rated, how a session presents is part of what a prospective player weighs before clicking book. At a physical table, presence comes partly free. You sit where the...]]></description><link>https://www.faes.ar/post/how-to-stand-out-as-a-game-master-online-what-professional-gms-do-differently</link><guid isPermaLink="false">6a2f24a4d1a315f32780f9a5</guid><pubDate>Sun, 14 Jun 2026 22:07:22 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_86b2eb8703de40bb81d798e936004f02~mv2.png/v1/fit/w_1000,h_720,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item><item><title><![CDATA[How to Look Like Your Character on Webcam: A TTRPG GM's Options Guide]]></title><description><![CDATA[You've spent twenty minutes arranging your virtual background. The castle is behind you. You look like you're standing in front of a poster of a castle. Not the same thing. If you run online TTRPG sessions and want more visual character presence on screen, you have real options — and they work differently enough that the wrong choice for your situation costs real money, real time, or both. This guide covers all four approaches: what each one delivers, what it costs, and where it hits its...]]></description><link>https://www.faes.ar/post/how-to-look-like-your-character-on-webcam-a-ttrpg-gm-s-options-guide</link><guid isPermaLink="false">6a1cffb574254bcae0835e6b</guid><pubDate>Mon, 01 Jun 2026 03:44:49 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_076be07f37c14fcca73a12694b3422e7~mv2.png/v1/fit/w_1000,h_594,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item><item><title><![CDATA[How to Look Like Your Character on Camera: A Guide for Online TTRPG and Live Performance]]></title><description><![CDATA[Desktop AR apps built for live performers let you assemble a character look from a library of digital assets: armor, masks, effects, backgrounds. The app outputs as a virtual camera into Discord, OBS, Zoom, or anything else that accepts a webcam feed. You stay visible and expressive on camera. The character layer sits on top of you, not in place of you. That's the category. Which tool to actually use is the harder question, because the search results lump together several different products...]]></description><link>https://www.faes.ar/post/how-to-look-like-your-character-on-camera-a-guide-for-online-ttrpg-and-live-performance</link><guid isPermaLink="false">6a014eddecab901137586546</guid><pubDate>Mon, 11 May 2026 03:38:17 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_a56971f09f2a401f965a6491381f3123~mv2.png/v1/fit/w_1000,h_720,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item><item><title><![CDATA[How to Maintain GM Presence and Authority in Online Sessions]]></title><description><![CDATA[GMs feel less effective online because the tools that communicate authority in person don’t translate to a webcam format: proximity, movement, and physical differentiation all disappear. Lighting, framing, background, and visual identity are the four variables that affect how authority reads on camera. Addressing them alongside voice and preparation is where the format gap gets closed. Running an online session flattens authority because the visual cues that signal “this person is narrating,...]]></description><link>https://www.faes.ar/post/how-to-maintain-gm-presence-and-authority-in-online-sessions</link><guid isPermaLink="false">69e82ab0e4ba6bf5a9ae389d</guid><pubDate>Wed, 22 Apr 2026 02:03:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_5c0addccaba04d489ba4b515ca22ccbb~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item><item><title><![CDATA[How to Make Your NPCs Visually Distinct in Online D&#38;D Sessions]]></title><description><![CDATA[In online D&#38;D sessions, GMs lose the physical and spatial cues that make NPCs distinct from one another. Voice carries less weight through a webcam square, posture is cut off at the shoulders, and every character shares the same frame. Faes AR allows a GM to layer a distinct visual element per NPC: a mask, a hood, a crown, a specific effect. Set once, the look holds across the session and gives players a visual anchor that verbal cues alone cannot provide. Why is NPC portrayal harder in...]]></description><link>https://www.faes.ar/post/how-to-make-your-npcs-visually-distinct-in-online-d-d-sessions</link><guid isPermaLink="false">69d309f3f7044e6cf7b09342</guid><pubDate>Mon, 06 Apr 2026 01:20:42 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_f69a883c70d049bebcac769b4ffe0f3c~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item><item><title><![CDATA[VTuber-Style Streaming Without Replacing Your Face: What Are the Options?]]></title><description><![CDATA[Most guides about visual identity for streaming present two choices: show your bare face on a webcam, or commission a full VTuber avatar. The middle ground between those two options is where most creators actually want to be, and almost no one maps it well. This piece covers the real spectrum from full avatar replacement to live AR enhancement, including what each option costs, what each requires technically, and what each does to your presence on camera. What does the full VTuber pipeline...]]></description><link>https://www.faes.ar/post/vtuber-alternative-keep-your-face</link><guid isPermaLink="false">69c35e42149f4fed5650c7b6</guid><pubDate>Wed, 25 Mar 2026 13:00:20 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_f84abd43eec54f80ad894dd7125d09db~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item><item><title><![CDATA[Staying in Character as a Dungeon Master on Camera]]></title><description><![CDATA[Maintaining character integrity as a Dungeon Master is easier in person, where environmental immersion supports performance. Online, the boundary between game and everyday life feels thinner. Staying in character begins with mental preparation. Before sessions, take a moment to review the emotional tone of your world. Remind yourself of key motivations driving major NPCs. Entering the session with clarity strengthens consistency. Limit out-of-character interruptions during critical scenes....]]></description><link>https://www.faes.ar/post/staying-in-character-as-a-dungeon-master-on-camera</link><guid isPermaLink="false">69a64e647db715abddf83903</guid><pubDate>Thu, 12 Mar 2026 12:00:39 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_8909e975610e4d18a2277149b394c6a2~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item><item><title><![CDATA[How to Perform Multiple NPCs Online Without Breaking Immersion]]></title><description><![CDATA[Portraying multiple NPCs in rapid succession is challenging in person. Online, the difficulty increases because visual cues are limited to a single frame. Clarity is your ally. Begin by defining distinct physical traits for each recurring NPC. A shift in posture, a consistent facial expression, or a signature gesture can distinguish characters instantly. Voice variation does not require theatrical exaggeration. Slight adjustments in pitch, tempo, or rhythm are sufficient. The goal is...]]></description><link>https://www.faes.ar/post/how-to-perform-multiple-npcs-online-without-breaking-immersion</link><guid isPermaLink="false">69a64b1b60298c02e5c1046b</guid><pubDate>Wed, 11 Mar 2026 12:01:14 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_fd081df1ff1847849bf630a7a7451b14~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item><item><title><![CDATA[Creating Atmosphere in Virtual Tabletop Games]]></title><description><![CDATA[Atmosphere is often attributed to music or descriptive language, but in virtual tabletop games, it emerges from cohesion between multiple elements. Maps, tokens, lighting, audio, and presentation all contribute to a unified experience. A common mistake is assuming that high-resolution maps automatically create immersion. While visual assets are useful, they are most effective when paired with intentional pacing and presentation. Before each session, consider the emotional arc. Is the party...]]></description><link>https://www.faes.ar/post/creating-atmosphere-in-virtual-tabletop-games</link><guid isPermaLink="false">69a64ad6a1cf5821abc880d2</guid><pubDate>Tue, 10 Mar 2026 12:15:09 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_813bafc89c2f43d6871a83ae7352c9fe~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item><item><title><![CDATA[Visual Storytelling Techniques for Dungeon Masters]]></title><description><![CDATA[Dungeon Masters spend a great deal of time thinking about plot structure, encounter balance, and worldbuilding, yet visual storytelling is often treated as secondary. In a physical setting, body language and table presence fill in many of the gaps automatically. Online, those cues must be intentional. Visual storytelling is about reinforcing narrative through what players see, not just what they hear. Start with framing. What occupies the space behind you when you speak? If your campaign is...]]></description><link>https://www.faes.ar/post/visual-storytelling-techniques-for-dungeon-masters</link><guid isPermaLink="false">69a64a87fe2730c041359557</guid><pubDate>Mon, 09 Mar 2026 12:00:26 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_456bde5b22624296aa691fe3dd2167a9~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item><item><title><![CDATA[How to Make Remote RPG Sessions Feel Less Like Zoom Meetings]]></title><description><![CDATA[Online D&#38;D sessions feel like work meetings because the tools are the same: a video grid, equal squares, no visual hierarchy. In person, the GM's presence signals authority physically, spatially, visually. Online, that signal disappears. Several specific adjustments to how you structure the session and present yourself on camera address this directly. Why does online D&#38;D feel like a work meeting? The short answer: the software was designed for productivity, not narrative authority. When you...]]></description><link>https://www.faes.ar/post/how-to-make-remote-rpg-sessions-feel-less-like-zoom-meetings</link><guid isPermaLink="false">69a64a13a1cf5821abc87f55</guid><pubDate>Sun, 08 Mar 2026 12:00:29 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_f0cfd1039e8a42e39bbdfff907094ded~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item><item><title><![CDATA[Turning Your Webcam Into a Storytelling Tool as a GM]]></title><description><![CDATA[Most Game Masters treat their webcam as a passive necessity. It sits on top of a monitor, capturing a neutral expression while the real storytelling happens through voice and digital maps. That mindset limits potential. Your webcam is a stage. In physical sessions, body language carries weight. A raised eyebrow signals suspicion. A sudden lean forward communicates urgency. Online, the camera becomes the frame through which those signals travel. The first step is awareness. Position your...]]></description><link>https://www.faes.ar/post/turning-your-webcam-into-a-storytelling-tool-as-a-gm</link><guid isPermaLink="false">69a649c52b1318a24853da20</guid><pubDate>Sat, 07 Mar 2026 13:00:19 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_4bc24c45f19240d2898cd0032350bccf~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item><item><title><![CDATA[How to Make NPCs More Memorable in Online D&#38;D]]></title><description><![CDATA[Whenever a player recalls a campaign years later, they rarely remember stat blocks. They remember characters. The innkeeper who knew too much. The rival mercenary who always seemed to arrive at the wrong moment. The villain whose smile lingered longer than it should have. Online play adds a layer of difficulty to NPC presence. Without the physical energy of a shared table, characters risk blending together unless you give them distinct identity. Memorable NPCs start with contrast. If every...]]></description><link>https://www.faes.ar/post/how-to-make-npcs-more-memorable-in-online-d-d</link><guid isPermaLink="false">69a6498efe2730c04135931b</guid><pubDate>Fri, 06 Mar 2026 13:00:29 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_dde6d1c9eb2c4b849243a302c1602291~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item><item><title><![CDATA[Running Atmospheric Online RPG Sessions Without Expensive Gear]]></title><description><![CDATA[There is a persistent belief that online immersion requires expensive hardware. Multiple monitors. Studio lighting. Professional microphones. While high production value can enhance presentation, atmosphere does not depend on budget. Atmosphere depends on cohesion. The first step is eliminating distractions within your own frame. A cluttered background sends visual noise to your players. Clear your space or replace it with a consistent backdrop that aligns with your campaign’s tone. Lighting...]]></description><link>https://www.faes.ar/post/running-atmospheric-online-rpg-sessions-without-expensive-gear</link><guid isPermaLink="false">69a6492d60298c02e5c10077</guid><pubDate>Thu, 05 Mar 2026 13:00:34 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_3fdd820db5df4aac86a9f9aa8dec3ace~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item><item><title><![CDATA[10 Ways Dungeon Masters Can Increase Immersion in Remote Campaigns]]></title><description><![CDATA[Immersion in tabletop roleplaying is often discussed as something abstract. We say a session felt immersive or that a moment broke immersion, but we rarely define what actually creates it. In remote campaigns, immersion becomes more fragile because the environment is fragmented across multiple screens. The good news is that immersion can be engineered. First, establish consistent visual identity. If every session looks visually different from your side of the screen, the world feels unstable....]]></description><link>https://www.faes.ar/post/10-ways-dungeon-masters-can-increase-immersion-in-remote-campaigns</link><guid isPermaLink="false">69a648d37db715abddf82d7a</guid><pubDate>Wed, 04 Mar 2026 13:00:23 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_e5bf8224d03e49c88069e6fffdfca779~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item><item><title><![CDATA[How to Make Your Online D&#38;D Sessions Feel Cinematic]]></title><description><![CDATA[Whenever a Game Master tells me their online sessions feel flat, I rarely hear them complain about rules, balance, or preparation. What they usually mean is that something feels off about the atmosphere. The players are present. The maps are loaded. The microphones are working. But the magic that exists around a physical table feels harder to access through a webcam. Cinematic pacing is not about special effects. It is about intentional control over tension, presence, and rhythm. When you run...]]></description><link>https://www.faes.ar/post/how-to-make-your-online-d-d-sessions-feel-cinematic</link><guid isPermaLink="false">69a647da7db715abddf82b94</guid><pubDate>Tue, 03 Mar 2026 12:00:49 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_5304f8813cf84f0f9238c184b2b9333f~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item><item><title><![CDATA[How to Help Shy Players Roleplay More Comfortably]]></title><description><![CDATA[Shy players are common at Dungeons and Dragons tables, especially in new groups or online games. Silence is often mistaken for disinterest, but in most cases it signals uncertainty or pressure rather than lack of engagement. Helping shy players roleplay comfortably is not about pushing them to perform. It is about creating conditions where participation feels safe and natural. Remove the Idea of Performance The biggest barrier for shy players is the belief that roleplay requires acting. Make...]]></description><link>https://www.faes.ar/post/how-to-help-shy-players-roleplay-more-comfortably</link><guid isPermaLink="false">697ff6e7396306036ecb7149</guid><pubDate>Sun, 01 Mar 2026 12:01:08 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_2d4f3170fcc94e5492b5326feff1d53d~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item><item><title><![CDATA[How to Reduce Distractions in Online D&#38;D Games]]></title><description><![CDATA[Distractions are the silent killer of online Dungeons and Dragons sessions. Notifications pop up. Tabs stay open. Someone checks their phone during a long turn and never fully comes back. Unlike in-person games, online D&#38;D competes with everything else on a screen. Reducing distractions is not about discipline. It is about designing the session so attention stays where it belongs. Accept That Distractions Are Structural Online play happens in the same space as work, social media, and...]]></description><link>https://www.faes.ar/post/how-to-reduce-distractions-in-online-d-d-games</link><guid isPermaLink="false">697ff683396306036ecb706b</guid><pubDate>Sat, 28 Feb 2026 12:00:42 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_e7e5b69f873b4b9ebb098ccd2b2b221e~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item><item><title><![CDATA[What New Dungeon Masters Should Stop Worrying About]]></title><description><![CDATA[New Dungeon Masters often carry unnecessary pressure into their first games. They worry about doing things correctly, keeping everyone entertained, and living up to an imagined standard set by experienced DMs or online content. Most of these worries actively make DMing harder. Letting go of the wrong concerns is one of the fastest ways to become more confident behind the screen. Knowing Every Rule Perfectly You do not need encyclopedic rules knowledge to run a good game. New DMs often feel...]]></description><link>https://www.faes.ar/post/what-new-dungeon-masters-should-stop-worrying-about</link><guid isPermaLink="false">697ff3ad423a54390b95c5f5</guid><pubDate>Fri, 27 Feb 2026 12:00:29 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_b144549669c54fad90f2a7dac93c396e~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item><item><title><![CDATA[How to Talk to Players When Something Is Not Working]]></title><description><![CDATA[Every Dungeons and Dragons group eventually hits friction. A player seems disengaged. Sessions feel slow. One person dominates conversations. Another barely speaks. Most campaigns struggle not because of the problem itself, but because no one knows how to talk about it. Addressing issues early and clearly is one of the most important skills a Dungeon Master can develop. Recognize That Problems Are Normal When something feels off, many DMs assume they are failing. They are not. D&#38;D is a social...]]></description><link>https://www.faes.ar/post/how-to-talk-to-players-when-something-is-not-working</link><guid isPermaLink="false">697ff356e90da4b7522a05c3</guid><pubDate>Thu, 26 Feb 2026 12:00:25 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ad1799_7da215a9da934ca5894f6685a21fc58b~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Team Faes AR</dc:creator></item></channel></rss>